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How UX Dark Patterns Harm Children
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Manipulation of attention: Dark patterns (e.g., autoplay, infinite scroll, push notifications) exploit developing executive control, making children spend excessive time on platforms and reducing sleep, homework, and offline play. (See: American Academy of Pediatrics guidance)
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Impaired decision-making and autonomy: Tricks like disguised ads, hidden unsubscribe, or misleading prompts bypass children’s limited ability to recognize persuasion, undermining their capacity to make informed choices. (See: Nissenbaum on privacy/choice)
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Increased exposure to inappropriate content and risk: Interfaces that nudge clicks to sensational or user-generated content increase exposure to harmful material, grooming risks, and privacy harms through excessive sharing. (See: EU Kids Online)
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Habit formation and addiction: Reward loops (likes, variable rewards) and design that maximizes engagement can create compulsive use patterns in developing brains, resembling behavioral addiction. (See: work on persuasive technology, e.g., Nir Eyal; WHO on gaming disorder)
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Privacy and data exploitation: Dark patterns coax children into revealing personal data (through default settings, complex opt-outs), enabling targeted advertising and profiling that can be used to manipulate future behavior. (See: COPPA and GDPR-K provisions)
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Erosion of trust and digital literacy: Repeated deceptive practices teach children to distrust digital interfaces or normalize manipulation, hindering their ability to learn safe online habits.
Policy and design responses (brief): enforce age-appropriate design, plain language consent, default privacy protections, ban certain dark patterns for minors, and teach digital literacy. (See: UK Age-Appropriate Design Code; GDPR Article 25)
References: American Academy of Pediatrics policy statements; UK Age-Appropriate Design Code; GDPR/COPPA summaries; Nir Eyal, Hooked (on persuasive design).