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Visual Hierarchy — Arrange elements so users perceive importance immediately (size, contrast, spacing). See Tufte, “The Visual Display of Quantitative Information.”
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Consistency — Use consistent grids, typography, color, iconography, and interaction patterns to reduce cognitive load (Nielsen Norman Group on UI consistency).
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Simplicity & Minimalism — Remove unnecessary elements; prioritize content and primary actions (Hick’s Law; Norman, “The Design of Everyday Things”).
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Alignment & Spacing — Use proper alignment, whitespace, and padding to create clarity and breathable layouts.
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Typography & Readability — Choose legible typefaces, appropriate sizes, line length and contrast; establish clear typographic scale.
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Color & Contrast — Apply a coherent palette, maintain accessible contrast ratios (WCAG 2.1), and use color purposefully for hierarchy and affordance.
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Visual Balance & Rhythm — Balance symmetry/asymmetry, repeat patterns and spacing to create predictable flow.
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Affordance & Signifiers — Make interactive elements look interactive; use visual cues (shadows, borders, motion) to indicate behavior (Norman’s affordances).
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Feedback & Microinteractions — Provide immediate, subtle feedback for actions (loading states, success messages, hover effects) to reassure users.
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Accessibility-first Design — Design for screen readers, keyboard navigation, color blindness, and scalable layouts; test with real assistive tech (WCAG guidelines).
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Imagery & Iconography — Use purposeful, consistent imagery and icons that match brand tone and improve comprehension.
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Responsive & Adaptive Layouts — Ensure aesthetic integrity across devices; prioritize content and adapt interactions for each context.
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Motion with Purpose — Use animation sparingly to support transitions and provide context; avoid gratuitous motion that distracts or harms usability.
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Brand Coherence — Reflect brand personality through visual language while keeping usability paramount.
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Test & Iterate — Validate aesthetics with users (A/B tests, preference testing, usability testing) and iterate based on measurable outcomes.
References: Donald Norman, The Design of Everyday Things; Jakob Nielsen / NNGroup articles on UX heuristics; WCAG 2.1 accessibility guidelines; Edward Tufte, The Visual Display of Quantitative Information.